Monday, 20 August 2012
The Sims
Developed by Maxis and The Sims Studio, The Sims is a life-simulation game where players control humanoid sims, helping to satisfy their wants and needs in their lives. After its initial release in 2000, the franchise has gone on to include two further releases, The Sims 2 and The Sims 3. Certified as the best selling PC game in history in 2002, The Sims has a lasting legacy of critically acclaimed games and expansions.
A life-simulation game like The Sims surely has a lot of positive and negative effects on its players. No matter what the cultural backgrounds of these users, these outcomes more or less remain the same. Here are some of these positive effects:
Time-Management
Most of the situations in The Sims are so realistic that they actually happen in real life. There are times when you are faced with situations where you need to manage your time and learn your priorities. Time-management is needed in order to fulfill your goals and aspirations just like your Sim in the game.
Patience
In the game, you need to be patient in order to gain a skill point. Just like in real life, nothing comes with a blink of an eye.
Equilibrium
Life is about balance. The game teaches players how to balance between work and play.
Socio-emotional Development
Most of teenagers today deprive themselves of the chance to socialize. The Sims teaches the players how to maintain friendships and acquaintances.It also allows users to learn what manners and etiquettes are likely to impress or disgust others.
Visual Intelligence
Playing The Sims develops a great facility in spatial manipulation. This is learned when furnishing rooms and building your house. We seem to choose furniture and appliances that are of the appropriate size for the space provided.
Economic Prosperity
Just like in real life, a sim's life id consticted within his purchase power. Playing the game enables players to practice allocating limited resources like money.
http://roanna.hubpages.com/hub/Sims-Positive-Effects-of-Video-Games
http://playspace.concord.org/Documents/Learning%20from%20The%20SIMS.pdf
http://gamesandimpact.org/the-sims/
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